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Polterheist! v0.4.5 (Pre-Alpha)

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Devlog

  • Update: Version 0.4.5-prealpha
    January 23, 2020 by Team Syndi#chiptune, #retro, #heist, #cute, #action
    There's been a loooooot of updates made, goodness, where to begin! First off, collaborated scoring is very basically implemented. Individual characters also have their own scores tracked for a bit of... Continue reading
  • Polterheist! Teaser - The Basics
    January 16, 2020 by Team Syndi#Polterheist!, #Retro, #Arcade, #Action
    Continue reading
  • Unannounced Hiatus Apology
    January 06, 2020 by Team Syndi
    First and foremost, thank you for keeping an eye on this project. It means a whole lot to me, and I'm very excited to get back to work on it. That being said, I'd like to unfortunately address that, y... Continue reading
  • Update: Version 1.0.0-alpha-4.1
    October 04, 2019 by Team Syndi#Polterheist!, #Godot, #Devlog, #Heist, #Multiplayer, #Update, #Major
    This update of the Polterheist! alpha shows more of what you would expect in-game. It's still not complete, but it's getting close! Changelog: + Added cutscene before gameplay screen + Added AI with p... Continue reading
  • Update: Version 1.0.0-alpha.3.1
    September 28, 2019 by Team Syndi#Polterheist!, #Updates
    In this updated, we made some changes: + Added momentum to characters + Added HDR * Replaced chair sprites with coins for easier visibility (unnecessary, but might as well) * Minor bug fixes... Continue reading
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