Update: Version 0.4.5-prealpha


There's been a loooooot of updates made, goodness, where to begin!

First off, collaborated scoring is very basically implemented. Individual characters also have their own scores tracked for a bit of competitive edge. Also, SyndiBox, my text engine made for Godot, has been through many updates, bug fixes, and improvements since last update post. Oh, and the semantic versioning has been fixed! This is not version 1, silly Sudo, what were you thinking~?

Secondly, you'll notice there's been a bit more polish and music added into the game. As well as an entire evaluation screen and a somewhat complete cutscene which will likely not even be in the final game whatsoever.

Finally, I want to make a quick note on the status of the music; the demo side of it is nearly complete. I think one more song for the demo? Something like that. If you want to hear all the songs made for it so far, I made a playlist for it on my Soundcloud.

That's all for now, see ya next update!

Get Polterheist! v0.4.5 (Pre-Alpha)

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